Made for Historically Accurate Game Jam 10!

In the endlessly icy Arctic, Crozier and his crew run, hoping to survive a treacherous journey to the Back River.

Will you do what it takes to keep going? 
Evade potholes in the ice,
Attack animals for food,
Eat food from tin cans that give you lead deficiency? 
Each action costs you something, but it may just be worth it if you reach the end!  

Credits

Munsterplop - Game Designer, Programmer
Tuile - Artist, Historian, Game Designer, Music Composer
Zodie - Artist, Game Designer, Programmer

Theme Relevance 

  • The adventure is an interpretation of the failed Franklin Expedition into the unknown Arctic waters in 1948. The  characters, items, enemies and areas mentioned in the game are all references to this event. 
  • Their arduous journey to King William Island could be considered a rather literal, if unintended exploration of the Arctic as well!

Historical Accuracy (includes spoilers!)

  • All art assets were designed based on either actual artifacts or old photographs found in historical documents or articles found online. 
  • The location names are an accurate representation of the path they took to King William.  
  • Their fall to insanity is referred to with the lead poisoning from tin can pick ups, which was surmised to be one of the main reasons why the expedition failed. 
  • A rather mild allusion to cannibalism when you pick up health by walking across dead crewmates. Traces of cannibalism were found in eventual autopsies.
  • While they did not actual find the Hudson's Bay Trading posts that they headed out for in the first place,  the encampments serve as a resting point within the game. The Flag on top of the igloo is an exact rendition of the company flag that was being used at the time of the events unfolding.
  • The ending takes a direct excerpt  from the letter found at the stone cairn at King William Island. 
  • The song during the cutscene is intended to sound like a sea shanty hymn that they "could" have sung, which was the type of music they were used to listening to on board programmed into their hand organ.

Control Scheme

It's a one-button game. 
Spacebar/RMB to play! Includes controller support A/X.

Detailed Tutorial:









Published 18 hours ago
StatusIn development
PlatformsHTML5, Windows, macOS, Linux
AuthorsMunsterPlop, zodi3, Tuile
GenrePlatformer
Made withGodot
Tags2D, hagj, Pixel Art, Roguelike, Short

Download

Download
hagj10-linux.zip 40 MB
Version 14 18 hours ago
Download
hagj10-windows.zip 46 MB
Version 14 18 hours ago
Download
hagj10-mac.zip 67 MB
Version 14 18 hours ago

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